What we have been up to…
Indigenous Issues in Conservation: An Interactive Book
September 29, 2021
Author: Nina Hewitt Background: This resource highlights the colonial legacies of mainstream conservation science and nature preservation, and introduces some of the terminology, practices and knowledge frameworks of Indigenous peoples particularly in the region of the Pacific Northwest (BC) and is directed toward Biogeography students, but offers only an introduction, that may be expanded upon […]Canadian Wilderness Myth
April 16, 2021
Author: Loch Brown Teaching Notes: This learning activity is meant to accompany other class material on the social construction of Nature, in particular a reading by William Cronon entitled “The Trouble with Wilderness”, and asks students to explore this concept in relation to the Canadian context. Is there a distinctly Canadian Wilderness Myth […]Globalization, Colonialism, and the Used Clothing Industry
Authors: Michael Jerowsky & Loch Brown Teaching Notes: This 20 year old documentary provides a great focus for discussion of geography, globalization, colonialism, and development through an exploration of how these intersect in the case of the global used clothing industry and its impacts on livelihoods and economy in Zambia. It traces both the drivers […]
Grand Opening: New Emerging Media Lab Space
March 20, 2019
We are now only one week away from the grand opening of the Emerging Media Lab’s new space in Irving K. Barber Learning Centre, happening on Tuesday, March 26th, 11:30 a.m. – 2:00 p.m! Through collaborations amongst UBC IT, UBC Library, and the Centre for Teaching, Learning and Technology, there is now a more public and […]Stanley Park Virtual Field Trip
The Technology of Virtual Reality This Geography VR project is utilizing cutting-edge innovative technologies. Virtual reality is an expanding platform that has grown ever since it’s first introduction, and is the key innovation that we will be utilized within this project. Photogrammetry and other technologies were also used, combining the best and newest innovations to […]
A Guide To Capturing and Preparing Photogrammetry For Unity
Working in collaboration with The Emerging Media Lab and Metanauts ( a dynamic small Vancouver VR start-up), we have been working to create VR field trips that entail photo realistic interactive environments built using photogrammetry techniques, and showcased with the HTC Vive running in Unity. In order to achieve this we have been using hand […]
Open Pedagogy Workshop for Open Access Week 2016
November 19, 2016
These workshop slides on open pedagogy and open science are openly-licensed as CC BY 4.0. Download the slides here. For the mind does not require filling like a bottle, but rather, like wood, it only requires kindling to create in it an impulse to think independently and an ardent desire for the truth. ~Plutarch? In my […]Faculty Interviews: Learning Design and Innovation
October 3, 2016
Instructors reflect on what it means to be an educator at UBC, and how they have been able to innovate and design good learning environments both inside and outside of the classroom.Announcing FieldPress an OER plugin for WordPress
July 8, 2016
Today, we are excited to announce the beta release of a WordPress plugin that we have been developing for the last six months! FieldPress is a WordPress plugin that allows instructors to create and manage field trips online. This plugin provides instructors with a user-friendly environment to build field trips, add multimedia content, create assessments and manage students activity. FieldPress is an […]How Flexible is Flexible Learning?
July 4, 2016
Flexible learning encompasses a wide variety of teaching philosophies and strategies centred on providing students with more responsibility, opportunity and choice in how, what, where and when they learn (Collis and Moonen, 2011; Arfield et al., 2013). As geographers, we were naturally curious about the where and when aspects of flexible learning, but found that both of these […]All materials provided on this website are open educational resources (OER) that can be used according to their specific licensing (usually CC-BY-SA 4.0 unless otherwise noted).